Inspired by Powermonger (Amiga) - Part 3
Time to texture the polygons (Area Fill) I created the following 8 patterns for various forms of shading. There are 8 separate .iff files....
Mover. Shaker. Gamer...Creator
Welcome to my portfolio of Game Development using Unreal Engine and other tools. I invite you to explore my site to get a better understanding of my specialties, technique and professional experience. What you’ll find below is a combination of commissioned work, as well as some personal passion projects of my own. Enjoy browsing, and get in touch with any questions.
Daniel Bratton